No need for names now. All I said was that Dante looked best in DMC2. Get over it.
Next-gen has not been good to Dante... he looked best in DMC2.
Oh joy! More N4G submission abuse!
If you bought it from Costco you'll probably just be able to return it or exchange it no matter what. They have the best return policy, ever...
Oh, and I really don't think N4G is meant to be a personal blog of sorts... just a thought.
"A 12x CAV drive like the one in the 360 will be 12x speed for around 15% of the outer disc, that figure is peak performance. The closer to the inner ring it gets the slower accesses get (5x speed on the inner ring) - probable average: around 8x speed. Another interesting thing seems to escape everyone is that the 12x DVD drive in the 360 only reads dual layer discs at a maximum of 8x speed. As it was in single layer, the 8x speed is peak performance. The 2x speed BD drive performs qu...
Since when did 'analog HD capture system' become equivalent with taking a photo of a screen? And it is suggested that 'fine details' are lost, but you say that it will look 'much, much' better? How's that? I didn't know fine details (I assume you know the definition of 'fine') made that much of an impact.
Hah, and me a fanboy? Did I upset you? Because my remark would only upset fanboys. I guess you didn't notice but I make these remarks about all the consoles... because all yo...
MS doesn't own VC-1, but they did contribute to its development.
But if they would've used VC-1 or even H.264 there would've been room for those soundtracks...
I think Blu-ray just costs too much for movie studios and didn't find it profitable to pay the licensing for either of the better codecs.
"Update: 720p versions and extra images added. The images are obviously captured with an analog HD capture system, so the fine details are a bit lost."
(i.e., the screens don't look that great so let's blame it on the method of capture and forget that the 360 only has analog component cables so this is how it will look on all our HDTVs anyway.)
Don't understand why they didn't use VC-1 to begin with.
And why doesn't Blu-ray get Dolby Digital-Plus and TrueHD audio soundtracks?
Wow. You guys act like this is news.
I'll enjoy the PC version, thanks.
Anyone who's going to be using an HDMI cable with their 1080p set can more than afford to get one seperately.
I just wish it came with a VGA cable so I can plug it into my LCD.
Looks pretty nice. Too bad I've hated every Ridge Racer after the first one.
You know this is also coming out on PC and PS3.
The destruction, graphics and moves all look cool but what really irks me are the links between animations. It's just not smooth and looks terribly awkward. For example the part where he's running up a banister then jumps off a wall 8 feet away... also just about every diving jump where he slides on the ground.
I really like the destructive aspect though. That looks sweet.
Great idea; terrible execution.
Heh. And this is easily explained by what I've already said. As they progress in game development from renders to straight real-time video captures the truth of how the game will actually look on your TV unveils itself. This is true for all games. Why do you guys mod me down for this?
This is even true for, hold your breath, Gears of War (oh, say it isn't so!). Just have a look:
Image from October 2005 (No aliasing, incredible smooth models, crystal clear texture...
They just look like video captures instead of renders. Most screens are renders, and it makes a game look much more crisp. That's why PS2 screenshots that are released are in such high resolution (see the recent God of War or SOCOM screens).
It's just the way things are. Just watch the 720p trailer for MGS4 and I don't think anyone will really care.
They're not even using MPEG4. They're using MPEG2.